March 10, 2011
Time to get a little mysterious …
This is a very simple scene that gives a question to the viewer … what’s in the darkness? A monster? A laser gun machine? Once the scene is complete, there’s lots you could add to it 🙂
The final result:

In this tutorial, you’ll learn how to:
- Create the scene out of the default cube
- Texture the scene
- Use one light source to light the scene
Posted in Architecture, Texturing, Tutorials |
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March 10, 2011
Time to create a direction pointer 🙂 Namely a compass.
A compass is very simple to create, as long as you don’t get into too much detail. The final result can look pretty cool. In this tutorial you’ll be re-creating a compass very similar to my own 😉
The final result:

In the tutorial, you’ll learn how to:
- Modeling the compass easily
- Put scratches on clear surfaces
- Very quickly model the compass ring
http://www.youtube.com/watch?v=uJAR66jCRy4
You can watch it at Vimeo here.
Posted in Modeling, Texturing, Tutorials |
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March 9, 2011
You may or may not be familiar with “bump maps,” which give the illusion that a texture actually has depth. Bump maps, or “normal” maps, are most useful for textures that could use some “bump.” In this quick tip, you’ll learn how to use bump maps and what they are.
Posted in Texturing, Tutorials |
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