Archive for ‘Texturing’

March 10, 2011

Create a Dark Hallway Scene

Time to get a little mysterious …

This is a very simple scene that gives a question to the viewer … what’s in the darkness? A monster? A laser gun machine? Once the scene is complete, there’s lots you could add to it 🙂

The final result:

In this tutorial, you’ll learn how to:

  • Create the scene out of the default cube
  • Texture the scene
  • Use one light source to light the scene
March 10, 2011

Modeling and Texturing a Compass

Time to create a direction pointer 🙂 Namely a compass.

A compass is very simple to create, as long as you don’t get into too much detail. The final result can look pretty cool. In this tutorial you’ll be re-creating a compass very similar to my own 😉

The final result:

In the tutorial, you’ll learn how to:

  • Modeling the compass easily
  • Put scratches on clear surfaces
  • Very quickly model the compass ring

http://www.youtube.com/watch?v=uJAR66jCRy4

You can watch it at Vimeo here.

March 9, 2011

Using Bump Maps in Blender

You may or may not be familiar with “bump maps,” which give the illusion that a texture actually has depth. Bump maps, or “normal” maps, are most useful for textures that could use some “bump.” In this quick tip, you’ll learn how to use bump maps and what they are.

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